#include <OgreSceneNode.h>
#include <OgreMesh.h>

enum POSITIONS {SELECTION, TARGET, POLY};
enum DISPLAY {PICK, THROW, PICK_ERROR, THROW_ERROR, OVER}

#ifndef ANNOTATIONS_H
#define ANNOTATIONS_H

class Annotations{
public:
	Annotations(int displayImage, int Position, Ogre::Real timeToDisplay);
	~Annotations();

	void setPosition(int newPosition);
	int getPosition();

private:
	void destroySelf();

	Ogre::SceneNode *m_node;
	Ogre::Mesh *m_mesh;
	Ogre::Vector3 m_position;

};
#endif